VFX Challenge Day 32: UnrealCG’s Disintegration
For today, I completed UnrealCG’s Disintegration effect. I
only finished the material and switched out the textures and values to ones
that suit my need more. I plan to hook up this iteration as a pick up effect in
Liminal, so I will show that at a
later date. This was my first time using Material functions and understanding
what I was doing, so it was nice to see growth.
https://www.youtube.com/watch?v=gldIJGqlWf0&t=105s
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