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Showing posts with the label 3D

3D Cannon in Game Engine

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This week we brought our cannons into UE4 and set up a material instance for it! My Work flow:

3D Week 07 Painted Canon

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This week we were introduced to Substance Painter! We baked our high resolution models onto our low res one before we painted them and finally we rendered them using Substance painter's Iray. My baked model: A few shots of my painted model:

3D Week 05 Modeling a Prop

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This week we started modeled a canon prop which we will be working with for the next few weeks. We started by establishing our scale in Unreal and Maya. After we did that we created our image plan references using alpha channels before taking it into Maya.   

3D Week 03 pt.1

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For this next project we were split up into groups in order to work on Lego VR scenes. Our group was assigned mad max and as my contribution I am creating the vehicle. Here are the reference videos I will be examining in order to complete this assignment. I have also started laying out pieces from the existing set we were provided, as well as creating and/or editing the pieces into ones I will need.

3D Week 02

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This week we created our own textures in Photoshop and applied them to a mesh in Maya. Next we imported that mesh into UE4 in order to create a texture to simulate a mine-craft like world.

3D Week 001 Assignment

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Cube with beveled edged: Cube to Scale: Cube in UE4 to Scale: Material set up: Material Instance: Player vs Boss:

3D First Post!

3D First Post!