VFX Challenge Day 1: Rime's Stylized Fire




To kick things off I found a great video posted by Simon Schreibt that goes over how a few of the key effects in Rime were created:

And used the fire material tutorial available on this page:

This helped me understand that I need to constantly be looking for smart ways to cheapen the cost of my effects without compromising quality. Simply creating cool effects isn’t enough I need to understand how and when they will be used to make good, in-game VFX. It was also the effect that made me decide to do this challenge. 



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