VFX Challenge Day 2: Resurrection 21’s Stylized Rainfall
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Today, I created a more stylized rain effect. I used Resurrection
21’s Rainfall particle system for UE4 and the only thing I changed was to tweak
some of the values to my liking.
Today, I completed Alen Loeb’s Flowing Noise Material for UE4. This is continuing my explorations into noise and how it is used by different programs and what can be accomplished with it. https://www.youtube.com/watch?v=ut80qnOtNRw
Here is the disintegrate effect hooked up in Liminal. This is hooked up to 10 different crab knobs (krobs), each with separate pieces having the dissolve effect applied. The legs are getting their effect from a master blueprint and each of the 10 heads are hooked up individually in another blueprint. The color of the dissolve will change dynamically based on the color of the door that the (krob) belongs to. The player sees this effect when they pick up a krob and it goes into their inventory.
Continuing effects for Liminal, I have created another low poly dust cloud effect, this time for a basic cinematic. This gif loops 3 times but the final only loops once.
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