VFX Challenge Day 9: UnrealCG's Stylized Smoke/Fire



Today, I created another smoke effect. This time I followed UnrealCG’s Stylized Smoke/Fire effect. The tutorial tells you not to use the multiply node, but a subtract node that plugs into the opacity. Unfortunately, when I used the subtract node it made my material invisible, not sure why so I just used the multiply node in its place. Although, I can see why it doesn’t work as well. My version has large pieces of material that you can tell are just spinning instead of a more natural blended look.


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