VFX Challenge Day 7: Vlady Veselinov’s Dissolving Ring



I loved Breath of the Wild’s VFX. They were able to mix different styles and types of effects for a large variety of environments, motions, and situations and nothing felt out of place. So I decided to see about recreating some of these effects and found Vlady Veselinov’s Dissolving Ring tutorial for UE4. One change I did make, was to swap the noise node into a texture sample, because they are less expensive and it seems it can be scaled more easily.


Comments

Popular posts from this blog

Visual Effect Lecture Project Week 01

VFX Challenge Day 34: Personal