VFX Challenge Day 10: vrayguide’s steam effect



More steam! So today I finished vrayguide’s steam effect for UE4 and messed around with adding/swapping emitters to get my own sort of look. Steam is something I am having trouble visualizing, especially stylized smoke references. So I’m try to understand just what emitter usually make smoke up and what is possible for me to change or create to make the effects look like they belong in certain environments. 

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