VFX Challenge Day 10: vrayguide’s steam effect
More steam! So today I finished vrayguide’s steam effect for
UE4 and messed around with adding/swapping emitters to get my own sort of look.
Steam is something I am having trouble visualizing, especially stylized smoke
references. So I’m try to understand just what emitter usually make smoke up and
what is possible for me to change or create to make the effects look like they
belong in certain environments.
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