Posts

VFX Challenge Day 34: Personal

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Here is the disintegrate effect hooked up in Liminal. This is hooked up to 10 different crab knobs (krobs), each with separate pieces having the dissolve effect applied. The legs are getting their effect from a master blueprint and each of the 10 heads are hooked up individually in another blueprint. The color of the dissolve will change dynamically based on the color of the door that the (krob) belongs to. The player sees this effect when they pick up a krob and it goes into their inventory.

VFX Challenge Day 33: Personal

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Continuing effects for Liminal, I have created another low poly dust cloud effect, this time for a basic cinematic. This gif loops 3 times but the final only loops once.

Visual Effect Lecture Project Week 01

This week we started on our second Tech art project, which is to create a visual effect and teach it to the class. We need to take it a step further than just a tutorial by being able to effectively explain how and why everything works and what we are doing. Since, I want to eventually create VFX for cinematic scenes I decided to demonstrate the pipeline for creating highly detailed cinematic fluids. Many programs, such as Houdini, have shelves for different types of fluids so I have decided to start with learning the background of Fluid simulation before moving onto creating my VFX. I've learned that Fluid Sims have been around since the 50s and 60 and were mathematically based and I have been trying to wrap my head around terms such as Level sets, Particle level sets,  staggered marker-and-cell (MAC) grid structures, Particle In Cell (PIC) method, which was the precursor to modern day FLIP, MPM and other hybrid methods. I am going to continue to read up on this until I fe

VFX Challenge Day 32: UnrealCG’s Disintegration

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For today, I completed UnrealCG’s Disintegration effect. I only finished the material and switched out the textures and values to ones that suit my need more. I plan to hook up this iteration as a pick up effect in Liminal, so I will show that at a later date. This was my first time using Material functions and understanding what I was doing, so it was nice to see growth. https://www.youtube.com/watch?v=gldIJGqlWf0&t=105s

VFX Challenge Day 31: Alen Loeb’s Flowing Noise Material

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Today, I completed Alen Loeb’s Flowing Noise Material for UE4. This is continuing my explorations into noise and how it is used by different programs and what can be accomplished with it. https://www.youtube.com/watch?v=ut80qnOtNRw

VFX Challenge Day 30: Personal

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I have updated my laser effect to have more parameters from my design team on Liminal , with this I can change the color based on a trigger so that the player knows it has been activated.

VFX Challenge Day 29: Personal

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Working off of the sand and rock tutorials by Rohan Dalvi and AxisFX, I have tried to create a procedural rock creation that looks like it has algae growth on it. My noise is still very uniform but I am getting better at changing values and understanding what I am doing and where to connect things without feeling as though I am destroying my projects.