VFX Challenge Day 32: UnrealCG’s Disintegration



For today, I completed UnrealCG’s Disintegration effect. I only finished the material and switched out the textures and values to ones that suit my need more. I plan to hook up this iteration as a pick up effect in Liminal, so I will show that at a later date. This was my first time using Material functions and understanding what I was doing, so it was nice to see growth.

https://www.youtube.com/watch?v=gldIJGqlWf0&t=105s

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